﻿using UnityEngine;
using System.Collections.Generic;

public class QuickCoroutine : Singleton<QuickCoroutine>
{
    GameObject _coroutineRoot;
    public MonoBehaviour Go;
    public void Init()
    {
        if (_coroutineRoot == null)
        {
            _coroutineRoot = new GameObject("QuickCoroutine");
            Go = _coroutineRoot.AddComponent<MonoBehaviour>();
            GameObject.DontDestroyOnLoad(_coroutineRoot);
        }
    }
}
